![]() A live cell with two or three live neighbors stays alive.Then, in the next period, all cells update their state based on the following rules: To start the game we choose an initial configuration of the cells. A cell has eight neighbors–these are the eight squares surrounding the cell.Ī cell in the center, with eight neighbors. Conway borrowed a board of the game Go when creating Life.Įach cell is either "alive" (populated) or "dead" (unpopulated). The Game of Life–or simply Life, as Conway called it originally–consists of a two-dimensional grid of squared cells. That same year–when Martin Gardner featured the game in an article in Scientific American–it became an instant sensation. ![]() The game is a cellular automaton–a grid of cells that take a specific state, for example, "on" or "off." It was created by British mathematician John Horton Conway in 1970. Conway's Game of Life falls in this category. Lego blocks and jigsaw puzzles are not the only things that are simple, yet fascinating. The potential in simple things is fascinating. It's the thinking–about how we can arrange them–and the building, creating something new that entertains us. But it's not the individual parts that make them fun and interesting. Yet, we were entertained for long periods. Taken by themselves, they are dull and boring. These are very simple things: pieces of plastic and paperboard in a few different shapes that snap together. You remember spending hours tinkering and rearranging them into different shapes and structures. Most of us played with Lego blocks or jigsaw puzzles when we were kids–maybe you still do.
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